chess-playing machine
In 1983, This Bell Labs Computer Was the First Machine to Become a Chess Master
Chess is a complicated game. It's a game of strategy between two opponents, but with no hidden information and all of the potential moves known by both players at the outset. With each turn, players communicate their intent and try to anticipate the possible countermoves. The ability to envision several moves in advance is a recipe for victory, and one that mathematicians and logicians have long found intriguing. Despite some early mechanical chess-playing machines--and at least one chess-playing hoax--mechanized chess play remained hypothetical until the advent of digital computing.
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One Giant Step for a Chess-Playing Machine
In early December, researchers at DeepMind, the artificial-intelligence company owned by Google's parent corporation, Alphabet Inc., filed a dispatch from the frontiers of chess. A year earlier, on Dec. 5, 2017, the team had stunned the chess world with its announcement of AlphaZero, a machine-learning algorithm that had mastered not only chess but shogi, or Japanese chess, and Go. The algorithm started with no knowledge of the games beyond their basic rules. It then played against itself millions of times and learned from its mistakes. In a matter of hours, the algorithm became the best player, human or computer, the world has ever seen.
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Monster in a Box
This article has been reproduced in a new format and may be missing content or contain faulty links. Contact wiredlabs@wired.com to report an issue. The inside story of an ingenious chess-playing machine that thrilled crowds, terrified opponents, and won like clockwork. One autumn day in 1769, a 35-year-old civil servant was summoned to the imperial court in Vienna to witness a magic show. Wolfgang von Kempelen – well versed in physics, mechanics, and hydraulics – was a trusted servant of Maria Theresa, the empress of Austria-Hungary. She had invited him in order to see what a scientific man would make of the magician's tricks. The event was to change the course of Kempelen's life.
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A Point of View: Chess and 18th Century artificial intelligence - BBC News
An 18th Century automaton that could beat human chess opponents seemingly marked the arrival of artificial intelligence. But what turned out to be an elaborate hoax had its own sense of genius, says Adam Gopnik. Lately I've been thinking a lot about the Turk. That sounds, I know, like a very 19th Century remark. "Have you been thinking about the Turk?" one bearded British statesman might have asked another in the 1860s, with an eye to the Sublime Porte and Russian designs on it, and all the rest.
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